Software Engineer

Weta Digital seeks a Mid/Senior Software Engineer to join our Simulation Group. This position is within a team of software engineers and researchers that develop and support a large suite of proprietary tools for the simulation of visual effects like fire, water, plants, hair, cloth, muscles, etc.

Responsibilities:

  • Develop and deploy simulation software to artists in the Effects and Creature departments.
  • Interact closely with artists to gather requirements, validate designs and resolve issues.
  • Manage own workload by planning, tracking, and reporting on projects.
  • Maintain a good awareness of departmental pipeline and identify areas of potential improvement.

Required qualifications:

  • Extensive experience with C++.
  • Experience with SDKs for Houdini, Maya or similar DCC.
  • Experience with foundational libraries like OpenGL, QT, TBB/OpenMP, MPI, and Boost.
  • Ability to work well in a team, solo and closely with artists.
  • Ability to multitask as required in a production environment.
  • Experience in implementing and supporting a wide variety of complex software systems.
  • Experience with UNIX / LINUX.
  • Good verbal and written communication skills.
  • 3+ years of applicable experience in Computer Graphics or VFX
  • BS/MS or equivalent knowledge and experience in Computer Science or a related field.

If this sounds like you - please get in touch!

Location: Wellington - New Zealand

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