Mocap/Performance Animators (Motion Editors)

Weta Digital Motion Department are looking for candidates who are passionate about working with realistic motion-captured performances of character and creature animations to high quality standards. We invite applications for Performance animators (Motion Editors) for opportunities, for start dates in 2020 - if you would like to apply for consideration, please see below and register your interest.

The requirements for the role are: Primarily responsible for editing body motion of captured performances and integrating motion elements into the shot environment.

Performance Animation / Editing Motion includes:

  • Repairing contacts and interaction between characters/props/environment/terrain.
  • Non-destructive modification of motion to work with the requirements of the shot including staging, spatial and timing adjustments according to directors and supervisors feedback.
  • Blending in/out and stitching body motion.
  • Improving / adding finger/toe/tail animation, staging, and performance adjustments that includes enhancing/reducing gesture and weight.
  • Other editing includes: sharpening/smoothing/exaggerating/reducing and inserting/removing/adding body movement/ body-language/ reaction/ anticipation/ follow-through...
  • Understanding of mapping techniques and transferring motion from one character to another.
  • Ability to catch and identify technical issues.

Candidates must have:

  • Sharp eyes for motion, timing and posture.
  • Background in Animation: Good understanding of the principles of Animation
  • Experience working with motion-captured performance.
  • Attention to details.
  • Good communication skills.
  • A background in Gaming, Giant / Nuance is a plus.

If this sounds like you, we would love to hear from you.

Location: Wellington - New Zealand