We are looking for a Lead Creature TD to join our award winning team.
Applicants should be experienced and passionate about building photo-realistic creatures. They should have broad anatomical knowledge and be well versed in creation, rigging and simulation of skeletons, muscles, and skin. Mechanical rigging experience and knowledge is also required.
A Lead Creature TD is responsible for reviewing work done by other TDs in the department. They will be hands on with regards to building, rigging and simulating Creatures in order to drive the final deformation of the skin, and are also responsible for helping to ensure consistent controls and rigging approaches to puppets to be used by Animation and other departments.
A Lead Creature TD will work closely with various departments including modelling, motion delivering departments (including animation) and shots.
Within the Creatures Department a Lead Creature TD is expected to run Creatures dailies sessions to both review and QC work done within the department.
They are expected to mentor and advise members of their team. They are also expected to present Creature work to the VFX Supervisor and CG Supervisors that needs approval at that level.
A Lead Creature TD is a point person for other departments to liaise with the Creatures department for the technical aspects of the show or shows they are assigned. They should have impeccable communication skills both verbal and written, and be able to appropriately bid both asset and shot based work.
Strong scripting and debugging skills are a must.
Production Houdini experience a plus
If this sounds like you we would love to hear from you.
Location: Wellington - New Zealand