Real-Time Rendering Research Engineer

The Wētā FX Rendering Department builds sophisticated production rendering technology for high-quality final frame rendering as well as consistent and interactive visualisations. We are searching for an agile and driven engineer to expand our rendering team to evolve our GPU-based in-house rendering engine. This engine is a crucial part in the creative process of our production pipeline for lighting, virtual production, scene layout and modelling.

An extensive understanding of current and future interactive rendering and optimisation techniques for modern GPU hardware architectures is required. In this position you will work in a team of highly skilled rendering researchers and engineers, and your work will directly impact how artists will transform their creativity to cinematic movie production in our studio.

What You'll Be Doing

  • Researching and implementing the latest graphics technologies and techniques
  • Helping design and evolve a highly performant and robust realtime rendering architecture that scales to complex production demands
  • Maintaining a custom Graphics Rendering API for Vulkan and OpenGL
  • Supporting existing software by triaging user issues and implementing new features
  • Collaborating with Pipeline, Engineering, Rendering, and Research departments to develop and maintain interacting software

What We're Looking For

  • Proficient in C++, including debugging and profiling skills (additionally, Linux experience is a preference)
  • Can work independently but also collaborate with team members and external users across the facility
  • Solid understanding of past and current real-time rendering techniques
  • Experience with modern OpenGL and Vulkan and techniques such as GPU-Driven Rendering, Ray Tracing and Bindless rendering
  • Familiarity with the foundations of physically based shading models

You Might Also Have

  • Path-tracing / Light Transport knowledge
  • Knowledge of current GPU and CPU profiling tools including Nsight Graphics, RenderDoc and Vtune
  • Familiarity with VFX production pipelines and common DCC apps (Maya, Motionbuilder, etc)
  • Hands-on experience with debugging tools such as gdb, vtune
  • Familiarity with Python

At Wētā FX, we celebrate diversity and strive to create an environment where all our team members feel welcomed, respected, supported, and appreciated. We define ourselves by the quality of our work and are committed to building an unmatched workplace experience. Here at Wētā FX, we value open-mindedness and encourage our team members to be their authentic selves.

We aim to provide a discrimination-free experience, beginning from the moment you apply for a role with us. If there is anything we can do to make the recruitment process easier, please let us know at recruitment@wetafx.co.nz.

Location: Wellington, NZ

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